The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators.
If you're going to buy just ONE book on animation, let it be this one. If you're an initiate in modern animation tools, you will learn where the animation concepts that your application uses (whether it's Animo, ToonBoom, KToon, Blender3D, or Maya) came from -- and take better advantage of them.
The book is a treasure trove of animation experience and wisdom -- comprehensive principles, techniques, and formulas all made accessible in a surprisingly entertaining read. This is "animation done right" taught right. Mr. Williams won't make you recite the Twelve Principles -- you'll UNDERSTAND them and think in terms of them by the time you've read through the book and practiced a bit.
Did you know there's more to life than just the simplistic keyframes/in-between dichotomy found in most software packages? That's right: there's measuring timing and spacing, there's contacts/extremes, ease-in/out or 'cushions' and passing positions, there's joint breaking and elongated tweening... well, you'll just have to read and learn, and then you'll know far better what to do with your tools.
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